This was something I quickly threw together to see how the "Game of Life" would work in 3D. It seems to function quite the same as the 2D version and I would expect many of the same structures to exist in both. I also expected since for the 8-neighbor 2D version standard rules are B3/S23, that the 3D version with 26 neighbors would require B9/S89 but it actually requires B5/S45 to act similar to the 2D version.
- Left-click a grid square or cell edge to place a cell.
- Right-click a cell edge to remove that cell.
- Left-click and drag to rotate, right-click and drag to pan, scroll to zoom.
- Iteration speed, pause/play, edge behavior all controlled on the left.